Allows mapper to toggle shadows among all toggleable/killable entities that cast shadows. Best effect when using among light_bounce. To use this entity place it anywhere on the map and set it's target to entity that will appear/disappear dynamically in-game. Targeting light_shadow will toggle the shadows. Note that entity need to have 'Opaque' selected in "ZHLT Lightflags" to cast a shadow. Does not support multiple or switchable light_environments.
Target solid entity target : Target solid entity that casted shadows will be toggled.
Name targetname : Set name of light_shadow so other entities can trigger it to toggle shadows on "Target solid entity".
Appearance (no name allowed) style : Not tested for light_shadow.
Custom Appearance pattern : Not tested for light_shadow.
Classname in game convertto : Used by compilers. You don't need to set this.
1 : Initially dark : Shadows starts turned ON at start (should be reverted to light_shadow at start). Make sure this is selected when the brush is visible at start.
2048 : Not in Deathmatch : Obsolete in Sven Co-op. Makes the entity don't appear in Multiplayer Games.